Pile of Skulls

Simple scene done for the fun of it since I was playing around with Modo’s physics and wanted to try out a few shader things. The skull is a scan from some collection I had lying around.

I’ve got to admit I was surprised how well Modo handled the 500 or so proxy skulls, each with about 10 000 triangles. The simulation for the whole pile took just a few minutes and it was really solid with no intersections or weird jitters.

Of course, rendering took a while since I just bruteforced my way through the 600 million polygons, but the preview renderer did great overnight job with it.