Evilgirl is a personal project of mine that took way long to finish. Lots of stuff that I could tweak forever, but I figured it was time to call it done and move on.
The original idea came from a doodle created by my coworker Meruan Salim. I started modeling it for the fun of it and ended up working on the character every now and then, brushing up my skills with Modo. Huge thanks goes to the Luxology community and the material preset library they’ve created.
Below you’ll find a bunch of images illustrating the process, starting from the original quick sketch.