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Companion Cube

Aperture Science Laboratories Weighted Companion Cube

Hands up kiddies, who else here is a Portal fan? Gee, that many, who would have thought? Portal was the biggest surprise gaming hit for many people in late 2007 and became an instant classic. One of the great things about the game was how they managed to create a character of sorts out of an completely inanimate object, the Aperture Science Laboratories Weighted Companion Cube, which in turn inspired me to model the whole thing.

This image kinda started as a benchmark scene for the new rendering improvements in Lightwave 9.5 (IES lights, finally!), but I liked how it looked and decided to make a finished piece out of it. I propably could have added some more misc. junk around the room, but in the end I was just too lazy to model more stuff.